{"id":904,"date":"2010-10-20T16:39:08","date_gmt":"2010-10-20T20:39:08","guid":{"rendered":"http:\/\/kqek.com\/mobile\/?p=904"},"modified":"2011-03-02T22:44:55","modified_gmt":"2011-03-03T03:44:55","slug":"michael-wandmacher-2010","status":"publish","type":"post","link":"https:\/\/kqek.com\/mobile\/?p=904","title":{"rendered":"MICHAEL WANDMACHER (2010)"},"content":{"rendered":"<p><em><strong>Return to<\/strong>: <\/em><a href=\"http:\/\/kqek.com\/mobile\"><em>Home <\/em><\/a><em>\/ <\/em><a href=\"http:\/\/kqek.com\/mobile\/?page_id=63\"><em>Exclusive Interviews &amp; Profiles<\/em><\/a><\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><em>Remaking classic seventies drive-in shockers has never been more popular, and Michael Wandmacher\u2019s own slate of retro films began in 2009 with <\/em><strong><em>My Bloody Valentine<\/em><\/strong><em>, the first of three 3D films he\u2019s scored for blood-hungry audiences.<\/em><\/p>\n<p><em>In our conversation about <\/em><strong><em>Piranha 3D<\/em><\/strong><em>, Wandmacher describes working with grim filmmaker Alexandre Aja (<\/em><strong><em>High Tension<\/em><\/strong><em>, <\/em><strong><em>The Hills Have Eyes<\/em><\/strong><em>), and crafting a score that maintains an edge when so many elements are direct homages and satirical jabs at the conventions unique to killer fish movies.<\/em><\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><a href=\"http:\/\/kqek.com\/mobile\/wp-content\/uploads\/2010\/09\/Piranha3D_s.gif\"><img loading=\"lazy\" class=\"alignnone size-full wp-image-512\" title=\"Piranha3D_s\" src=\"http:\/\/kqek.com\/mobile\/wp-content\/uploads\/2010\/09\/Piranha3D_s.gif\" alt=\"\" width=\"84\" height=\"84\" \/><\/a><\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><strong><em>Mark R. Hasan<\/em><\/strong><em>: I didn\u2019t think that Alexandre Aja had a sense of humour!<\/em><\/p>\n<p><strong>Michael Wandmacher<\/strong>: Oh very much! He does have a sense of humour.<\/p>\n<p><strong><em>MRH<\/em><\/strong><em>: I\u2019ve seen a number of his films, and he has one of the bleakest views towards life among current filmmakers.<\/em><\/p>\n<p><strong>MW<\/strong>: He actually had a lot of fun with the jokes. In fact, during the process, anytime there was something funny going on in the film he wanted to make sure it was highlighted.<\/p>\n<p>Jerry O\u2019Connell\u2019s character is kind of a riff or a spoof of the\u00a0<strong>Girls Gone Wild<\/strong> guy,\u00a0<a href=\"http:\/\/www.imdb.com\/name\/nm1256270\/\" target=\"window\">Joe Francis<\/a>, but he takes that kind of guy and plays it to the hilt\u2026 There\u2019s a tongue-in-cheek sense in the whole movie, and when you really think about it, it\u2019s a bunch of kids on spring break being chased by prehistoric fish who are eating them, and when you look at that as a premise, how serious can you be?<\/p>\n<p>There was definitely a sense of humour about all of it, and I know even during the process of making this movie he had talked about more than once in the future of wanting to do a drama-comedy, and he definitely loves the jokes.<\/p>\n<p><strong><em>MRH<\/em><\/strong><em>: Was it difficult then to pinpoint where the humour and the terrifying moments would be in the score? There was a 9 min. clip shown at <\/em><a href=\"http:\/\/www.comic-con.org\/\" target=\"window\"><em>ComicCon<\/em><\/a><em>, and the footage was tremendously gory.<\/em><\/p>\n<p><strong>MW<\/strong>: Yes, and that was only a part of it!<\/p>\n<p>For\u00a0<a href=\"http:\/\/www.knbefxgroup.com\/\" target=\"window\">KNB<\/a>, who did the effects\u2026 this was the first time they had to do hardcore gore &#8211; ripping body parts kind of gore in broad daylight &#8211; and normally they\u2019ll be in the dark or in the shadows, and it\u2019s easy to hide inconsistencies and mistakes, but in this case it was out in the middle of the summer sun, and you could see everything\u2026 It was a huge, huge challenge to make it look real, because there was nowhere to hide. For them, what they\u2019ve pulled off in the world of special makeup effects is pretty miraculous.<\/p>\n<p>The music generally highlights all of the gore and action in the film; the jokes are mainly done by the actors, in just the characters they play, or in some cases the caricatures they play, and the types of people you would expect.<\/p>\n<p>They\u2019re kind of played over the top, like Christopher Lloyd\u2019s character [as a marine biologist] and Jerry O\u2019Connell\u2019s character. Kelly Brooke has some pretty choice lines in the movie that are very funny, and the music doesn\u2019t need to highlight that stuff. Alexandre definitely doesn\u2019t want to Mickey Mouse the music in terms of pointing fingers at the jokes.<\/p>\n<p>During all the attack scenes, and when the fish are in the general vicinity, or you know something is going to happen, that\u2019s when the music creeps in. The whole score is really aggressive and really chaotic and really thrashy and abrasive, and that\u2019s definitely what he wanted.<\/p>\n<p><strong><em>MRH<\/em><\/strong><em>: Was it his choice to go for an orchestral sound?<\/em><\/p>\n<p><strong>MW<\/strong>: Yes. He wanted something hybrid, where there were electronics involved and orchestra involved, and I think that had to do with the fact that in terms of scale, this is some of the biggest stuff he\u2019s ever had to do.<\/p>\n<p>The marina attack scene is huge\u2026 and he wanted music that had real muscle and would be able to hold its own during that sequence because there are hundreds of kids screaming, there\u2019s explosions, there\u2019s guns, there\u2019s motorboats going and all this thrashing in the water, there\u2019s megaphones, there\u2019s all these types of things going on at once, and it lasts a good 14 minutes, and just doing some kind of electronic atmosphere or beats like that in the background would\u2019ve gotten lost in the mix.<\/p>\n<p>Especially with high strings sounds, he wanted that orchestral chaos that really played into what was going on, and during the quieter moments in the film, we definitely mixed a lot of electronics with the orchestra.<\/p>\n<p>Another big part of it is the fact that the fish are entirely CGI, so to offset that sort of \u2018electronic look\u2019 &#8211; the fact that the fish aren\u2019t organic in the sense the way they were created &#8211; he wanted something to back them up that was organic, and that\u2019s another big reason why the orchestra was used in the score.<\/p>\n<p><strong><em>MRH<\/em><\/strong><em>: Because the film is basically a satire and tribute to the crazy seventies bodycount films, I guess one of your roles is to add some dramatic support and subtext to the characters, some of whom will be underwritten or disposable?<\/em><\/p>\n<p><strong>MW<\/strong>: Definitely. The music is very much centered around the fish. There are other themes and ideas that tie in to some of the other characters, specifically the kid; Steven R. McQueen\u2019s character\u2019s little brother and sister have their own kind of musical identity.<\/p>\n<p>They always seem to be getting caught in situations that they don\u2019t try to get caught in, but do, but the themes and the real motive in the film are all centered towards the fish. Most of the score grows out of that because they\u2019re the stars of the film, but it was very important to give them a personality all of their own.<\/p>\n<p>I remember the thing that really solidified getting the job for me was the first idea I came up with, which was taking a scene that was written with actually\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Col_legno\" target=\"window\">col legno<\/a> strings which is where the string instruments are played with the wood side of the bow instead of with the bow hair, actually knocking the instruments, so you get the clacking sound along with the pitch. I recorded a melody that way, and then modified it with some filters and some distortion and got this very brittle, biting, toothy sound, and that became the cornerstone of the score. It\u2019s cool because the sound is evil and funny at the same time, and Alex really liked that\u2026 It a sense of ominous and evil but also there\u2019s a sense of humour about it.<\/p>\n<p><strong><em>MRH<\/em><\/strong><em>: The fish also look humorous because they\u2019re like piranhas on steroids.<\/em><\/p>\n<p><strong>MW<\/strong>: At the beginning of the film there\u2019s an earthquake and these fish are released from an underground lake that\u2019s been in stasis for millions of years, so the fish look like they came from millions of years ago. The most interesting part is that they have personalities, and beyond the pack mentality that piranha normally operate with &#8211; the swarming, feeding frenzy mentality &#8211; they all have their own little moments on screen; they\u2019re very funny, but they\u2019re also very precarious, and that was intentional and makes them more interesting, and plays into the whole B-movie pathos that the film is tipping its hat to.<\/p>\n<p><strong><em>MRH<\/em><\/strong><em>: This is your second 3D film, but because you\u2019ve started work on your third 3D film, <\/em><strong><em>Drive Angry<\/em><\/strong><em>, is there anything that you\u2019ve learned during the process so that when scoring a 3D film, there certain steps that you need t follow, either when you\u2019re spotting the film, or scoring it?<\/em><\/p>\n<p><strong>MW<\/strong>: It\u2019s pretty straightforward in terms of how the music serves the film, either in a context sense or pacing or in a emotional sense.<\/p>\n<p>The only difference \u2013 and we found this to really be the case on\u00a0<strong>My Bloody Valentine<\/strong> (2009) \u2013 was when you go for something big, make it\u00a0<em>really big<\/em> because the film can carry it. It\u2019s as if there\u2019s this whole extra set of square footage added to the house that is the film that you need to fill up, and it didn\u2019t exist before when the film was in 2D. Suddenly it\u2019s there, and when you want to go make something louder or aggressive or a chase scene really needs to have some weight, you can really go there. You can add layers, you can add a lot of thump just make the piece overall more dense and textured, and have more gravity; something that might feel over the top in a 2D arena won\u2019t feel that way in 3D.<\/p>\n<p>It\u2019s just a perceptual thing, but it\u2019s real, and it\u2019s there, so you have to take that into consideration.<\/p>\n<p><strong><em>MRH<\/em><\/strong><em>: And your next 3D film, <\/em><strong><em>Drive Angry<\/em><\/strong><em>, reunites you with <\/em><strong><em>My Bloody Valentine<\/em><\/strong><em> director Patrick Lussier. Is it basically a revenge film or more of a horror film?<\/em><\/p>\n<p><strong>MW<\/strong>: It\u2019s definitely a revenge film. It\u2019s a very interesting movie because it defies a lot of categorization, in terms of \u2018What kind of movie is this?\u2019 It covers a lot of ground.<\/p>\n<p>I can\u2019t say a lot about it because Patrick wants me to keep it close to the vest, but it\u2019s first a road revenge movie, and there are some huge car chases that are definitely done in the old school, late sixties style; everything is in-camera, there are real cars blowing up for real, it\u2019s shot in similar ways that films like\u00a0<strong>Vanishing Point<\/strong> (1971) was shot.<\/p>\n<p>There\u2019s also an element of a strong anti-hero, which was popular in the late sixties\/early seventies, say with film like\u00a0<strong>High Plains Drifter<\/strong> (1973), where the guy you were rooting for wasn\u2019t actually a very good guy, and that\u2019s the type of character that Nicolas Cage plays.<\/p>\n<p>As much as I can say, there\u2019s also a supernatural element involved, there\u2019s moments of great horror, there\u2019s gore, there\u2019s sex \u2013 everything is completely in your face. It\u2019s like a pulp novel come to life. That\u2019s the best way to describe it.<\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><em>KQEK.com would like to thank Michael Wandmacher for discussing his latest horror score, and Beth Krakower at CineMedia Promotions for facilitating this interview.<\/em><\/p>\n<p><em>For more information on Michael Wandmacher, click <\/em><a href=\"http:\/\/www.michaelwandmacher.com\/\" target=\"window\"><em>HERE<\/em><\/a><em>.<\/em><\/p>\n<p><em>To read a detailed film profile of <\/em><strong><em>Piranha 3D<\/em><\/strong><em>, check out the August double issue of Run Morgue Magazine (issue #103) <\/em><a href=\"http:\/\/www.rue-morgue.com\/magazine.php\" target=\"window\"><em>HERE<\/em><\/a><em>.<\/em><\/p>\n<p><em>To read our 2008 \/ 2009 interview with Michael Wandmacher regarding <\/em><strong><em>My Blood Valentine <\/em><\/strong><em>(2009) and <\/em><strong><em>The Punisher: War Zone <\/em><\/strong><em>(2009), click <\/em><a href=\"http:\/\/kqek.com\/mobile\/?p=907\"><em>HERE<\/em><\/a><em>.<\/em><\/p>\n<p><em>To read our 2011 interview regarding <strong>Drive Angry<\/strong> (2011), click <a href=\"http:\/\/kqek.com\/mobile\/?p=2424\">HERE<\/a>.<\/em><\/p>\n<p><em>All images remain the property of their copyright holders.<\/em><\/p>\n<p><em>This interview \u00a9 2010 by Mark R. Hasan.<\/em><\/p>\n<p><em><span style=\"color: #ffffff;\">.<\/span><\/em><\/p>\n<p><em>Related external links (MAIN SITE)<\/em>:<\/p>\n<p>Film: \u00a0<strong><a href=\"http:\/\/www.kqek.com\/dvd_reviews\/m\/3451_MyBloodyValentine2009.htm\" target=\"_blank\">My Bloody Valentine 3D <\/a><\/strong>(2009) &#8212;\u00a0\u00a0<strong><a href=\"http:\/\/www.kqek.com\/dvd_reviews\/p2r\/3689_Piranha3D.htm\" target=\"_blank\">Piranha 3D<\/a> <\/strong>(2010)<\/p>\n<p><span style=\"color: #ffffff;\">.<\/span><\/p>\n<p><em><strong>Return to<\/strong>: <\/em><a href=\"http:\/\/kqek.com\/mobile\"><em>Home <\/em><\/a><em>\/ <\/em><a href=\"http:\/\/kqek.com\/mobile\/?page_id=63\"><em>Exclusive Interviews &amp; Profiles<\/em><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Return to: Home \/ Exclusive Interviews &amp; Profiles . Remaking classic seventies drive-in shockers has never been more popular, and Michael Wandmacher\u2019s own slate of retro films began in 2009 with My Bloody Valentine, the first of three 3D films he\u2019s scored for blood-hungry audiences. In our conversation about Piranha 3D, Wandmacher describes working with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false},"categories":[1],"tags":[26,22,57,4212],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8nuyW-eA","_links":{"self":[{"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=\/wp\/v2\/posts\/904"}],"collection":[{"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=904"}],"version-history":[{"count":6,"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=\/wp\/v2\/posts\/904\/revisions"}],"predecessor-version":[{"id":906,"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=\/wp\/v2\/posts\/904\/revisions\/906"}],"wp:attachment":[{"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=904"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=904"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kqek.com\/mobile\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=904"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}